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Smash Up

  • Image 1
  • Sample cards
No. Players:
Playing Time:
45 minutes
Paul Peterson
Your Price:
£19.00 (You save £8.99)
0.84 KGS
Calculated at checkout
Current Stock:
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Product Description

What do pirates, ninjas, zombies, aliens, wizards and some others have in common? They are all trying to take over the world! But they can't do it alone - so they're teaming up.

Each player takes two faction decks of twenty cards each shuffles them together to form a forty-card deck which is used to smash the most Bases. During play, Base cards (each with their own difficulties and abilities) are in play. Players attempt to have the most power on the Base from their minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!?

When a Base is smashed, each player in first, second and third place scores points. Fourth place: sorry, you leave with nothing.

  • Pirates move cards around the table keeping your opponents unbalanced.
  • Ninja strike from the shadows and steal victories from under enemies.
  • Zombies refuse to stay in the discard pile, continually returning to the fight.
  • Robots churn themselves off the factory line with frightening efficiency.
  • Dinosaurs (with lasers) bring stunning power to the fight, dwarfing their opposition.
  • Wizards use their arcane knowledge to secure whatever  cards you may need at the time.
  • Tricksters use their mischievous nature to make life extremely difficult for opponents.
  • Aliens change the very nature of the battle, moving enemies about, and manipulating the Base cards you fight for.

 Contents: 8 factions with 20 cards each, 16 base cards, rulebook

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