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Small World

  • Small World
  • Small World
No. Players:
Playing Time:
40-80 minutes
Phillipe Keyaerts
Your Price:
£34.49 (You save £5.50)
2.20 KGS
Calculated at checkout
Current Stock:
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Product Description

Forget about the Disney theme-park ride. This really is a Small World; too small to accommodate the bizarre collection of fantasy races that inhabit it: dwarves, wizards, amazons, giants, orcs, humans and more. Each race is trying to expand their empire at the expense of weaker neighbours.

Players pick a Race and Special Power combination (e.g. Merchant Skeletons, Flying Sorcerers, Alchemists Elves) and attempt to conquer the map by attacking regions. But of course, spreading your people across the land will weaken your defences at home. But you can always choose to master another race and send your people into decline. Timing of this can be the key to winning at Small World. After 9 rounds, the player who has conquered the most territory wins.

There are 14 races and 20 Special Powers that make for a different game each time you play. And there are 2 double-sided game boards - one for each player configuration.

Contents: 2 double-sided game boards, 14 fantasy race (banner and token), 20 special power badges, 10 Troll lairs, 9 mountains, 6 fortresses, 5 encampments, 2 holes-in-the-ground, 1 game turn marker, 2 heroes, 1 dragon, 109 victory coins, 6 player summary sheets, 1 reinforcement die, 1 rules booklet, 1 online access number

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