In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas.
At the start of Edo each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it. Cards allows players to: Collect rice, Collect income, Collect wood , or Build. Each turn, the players simultaneously choose which actions they want to take with their three cards and in which order, programming those actions on their player cards. Players then take actions in turn order, moving samurai on the board as needed (paying for the distance moved) in order to complete actions.
One other action allows you to recruit additional action cards from an array on the side of the game board, thereby giving you four (or more) cards from which to choose for the rest of the game.
Building costs resources and awards points as well as money; as more players build in a city, the funds are split among all present, with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant.
The game finishes when at least one player has twelve points with players scoring end-game bonuses. The player with the most points wins.
Edo includes separate game boards for 2-3 players and for 4 players.
Contents: 1 double-sided game board, 54 coins, 40 rice resources, 40 stone resources, 40 wood resources, 8 fortresses, 12 officials, 1 merchant figure, 24 authorisation cards, 10 merchant cards, 24 profit tiles, 28 houses, 4 trading posts, 20 samurai figures, 4 scoring markers, 1 start player marker, 4 planning boards, 4 game summaries, Rules