Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognising routes and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see - or does he have a different plan?
The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe.
Players take turns. Most turns will be very quick as players focus on collecting enough energy to realise their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponent.
Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centres of production rise to prominence, trade routes are changed, and money is made by different tricks.
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Contents: game board, goods counters, economy counters, cargo hold counters, energy markers (wooden discs), intergalactic highway parts (cubes), factory priviledge markers (cubes), space ship tokens, Schrödinger pathway markers