Descent: Journeys in the Dark Second Edition is a fantasy board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
This updated version of the classic board game of dungeon-delving adventure features a host of enhancements, including new heroes and monsters, streamlined rules, a class-based hero system, campaign play, and much more.
How to Play
One player is the Overlord (Dungeon Master) and the other one to four players are the heroes. Each hero player selects a hero character (two if there's only one hero player), while the Overlord controls all the monsters and traps in the dungeon. The Overlord selects a quest (there are nine in the box and more available to download). Each quest has an objective, a map to lay out, set monsters and obstacles, and flavour text giving the quest background and brief descriptions of each area. The heroes explore the dungeon area and combat any monsters they encounter. Combat is a major part of Descent, where both heroes and monsters can use up to 3 forms of attack: Melee (close-range), Missile (or long-range), and Magic. Each of the hero characters has a different ability in these attack forms. Heroes can take wounds, but don't 'die', they are just knocked out and can recover. Along the way, the heroes will find search tokens, granting the chance to take an item from treasure deck. Treasures include weapons and armour far more powerful than the store-bought equipment, as well as special items.
The scenarios are quite varied and don't always result in a hero-vs.-monster slug-out. Many scenarios require the heroes to work together and carefully plan their actions. The heroes must remember to conentrate on the scenario goal in order to win. Of course, the heroes can lose, but this isn't the end and doesn't mean they need to replay the scenario in an attempt to progress. Losing can simply affect the next scenario - often making it harder.
Contents: 1 rulebook and quest guide, 8 hero figures, 31 monster figures, 9 custom dice, nearly 250 cards, 48 Map tiles, 150+ tokens
Posted by Axel on 25th May 2015
A simple,robust system that can be picked up easily.
Sleek focussed rules, with no guff.
Good quality components.
A well thought out campaign and Xp developement system
Ideal for whiling away the quiet evenings, when your full gang does not turn up