Travel to the Cyclades archipelago during the golden age of Ancient Greece. With the blessings of the gods and the support of mythological creatures, recruit troops, build ships, erect fortresses and construct metropolises. Victory requires respect for all the Gods - players cannot afford to sacrifice to only one God, but must pay homage to each of five Gods in turn.
With Cyclades, Bruno Cathala and Ludovic Maublanc reinvent development and conquest games. In a ninety minute game, live through an adventure featuring soldiers, philosophers, mythological creatures and gods.
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Contents: 1 modular game board, 2 special dice, 98 gold pieces, 16 prosperity markers, 15 territory markers, 4 large god tiles, 40 building tiles, 10 metropolises, 5 player screens, 1 rule book, 1 quick reference sheet, 50 cards, - 18 mythological creatures, - 16 philosophers, - 16 priests, 96 plastic figures, - 40 soldiers, - 40 ships, - 10 offering tokens, - Kraken, - Minotaur, - Medusa, - Polyphemus, - Chiran
Posted by axel on 20th May 2016
A simple set of rules, with incredible depth of strategical complexity.
Do you spend money and resources to expand yourself or do you use your money to cripple your opponents attempts at victory?
Which play for victory do you undermine? Hopefully the one he is going to play?
Which beastie do you summon? Are you prepared to sacrifice your own developments to block off enemy expansion?
Simple, clear rules, well written and succinct.
After 10 minutes, I was hooked [I'm a slow learner btw], after 20 minutes, I was plotting 2 turns ahead [ a major achievement for me], after 30 minutes, my fellow players were shouting at me, asking why this had been lying on the shelf for so long
Stop reading this lame review, get it play it