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Argent: 'Mancers of the University

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Ages:
10+
No. Players:
2-6
Playing Time:
60-150 minutes
Complexity:
4/5
Designer:
Trey Chambers
Price:
£51.99
Publisher:
Shipping:
Calculated at checkout
Current Stock:
1
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Product Description

Argent: 'Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.

Expand you university with 7 new modules; explore 6 new university rooms; invite a sixth player to play.

Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world. The Department of Technomancy encompasses three schools:

Alchemy - Mystical biology and medicine, the creation of homunculi, and the transmutation of base elements.
Mechanics - The creation of fantastic machines that defy the laws of physics by magical means.
Artifice - The binding of enchantments to magical gear, creating items that have powerful mystical properties.

Requires: a copy of Argent: The Consortium to play

Contents: 6 Player boards (2 sided), 15 University tiles (2 sided), 133 Cards, 30 Intelligence/Wisdom tokens, 50 Mana tokens, 40 Gold tokens, 1 First player token, 5 Room lock tokens, 20 Merit badge tokens, 42 Loyalty badge tokens (7 each color), 30 Mage pawns (5 each color), 60 Knowledge cubes (10 each color), 6 Influence trackers (1 each color), 5 Mage power reference cards, Rulebook


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