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Arcana Revised Edition

  • Arcana Revised Edition
  • Arcana - example cards
No. Players:
Playing Time:
60 minutes
Damien Desnous
Your Price:
£24.99 (You save £3.00)
1.04 KGS
Calculated at checkout
Current Stock:
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Product Description

Arcana, an exciting card game set in the mythical city of Cadwallon, pits you against up to three opponents as you vie to make your Guild the most powerful.

Will the Guild of Blades control the city? The Guild of Thieves? It's up to you as you fight for the best agents to exert your influence.

As the game is played, various stacks of "Stake" cards are revealed. Using the cards in your hand from your Main Deck, you will play agents to the various Stake cards, and you will use other cards to augment your agents. The player whose agent wins the Stake will claim it, placing it in his Resource Deck. Any card from your Main Deck that has been played also goes to the Resource Deck. When the Main Deck runs out, you reshuffle your Resource Deck into a new Main Deck. The more powerful the Stake card you win, the better it will make your deck as the game progresses. Every card has a point value and at the end of the game the total point value of all the cards in your possession determines the winner.

Each Stake is determined by various factors, such as military power, political power, money, etc. Each Guild has different abilities, such as the Guild of Blades always wins ties on Stakes determined by military power.

Along with the Stakes, each player is given a number of Objective cards at the beginning of the game. Completing these objectives, such as "Control three Automaton Stakes" will earn the player additional points.

By customising your deck as you play and with four different Guilds to choose from, Arcana has great replay value.

This is Arcana Revised Edition, which introduces two new guilds, and six new rule options for players to choose from, or play with them all for a more challenging experience. Players can customize their guild, fulfill objectives, recruit Militia, invoke the ability of their Guild Masters, affect game play through random events, or optimise tactical strategy through card discards. Which variant will you use in your game?

Click here for a review on BoardGameGeek

Contents: 6 Guild Crest cards, 120 Guild cards, 116 Stake cards, 1 First Player card, 1 Ducal Jubilee card, 6 Militia cards, 18 Guild Master cards, 24 Objective cards, 12 Event cards

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