Agricola (Latin for "farmer") is an award-winning game of building and expanding your own farm. Players start the game with two family members living in a two-room wooden house. In each round, each member of the family may choose one action. If they collect wood and reed, they can expand their house and then add to their family. Family growth allows additional actions, but has the disadvantage that more food must be produced ands to get food, the players plow fields and plant seeds. The planted grain and vegetables are harvested during the harvest, when animals breed as well. To raise animals, pastures must be fenced to allow sheep, wild boar and cattle to graze. Occupations or improvements can ensure a family's upkeep. Each of these cards allows the players a small advantage in the game. Points are earned when players renovate their wooden house to a clay house and later even to a stone house. But everything else to do with balancing food requirements or making everyday life a little more comfortable can earn points - especially family growth. Each game uses a different group of the 48 different occupation cards and 58 different improvements, ensuring that no two games are exactly alike.
Awards: Deutscher Spielepreis (2008), Golden Geek Award, International Gamers Award
Contents: 1 game board, 4 farmyard boards, 1 supply board, 2 games board extensions, 2 variant tiles, 1 'side job' action space tile, 23 wood room/field tiles, 16 clay/stone room tiles, 3 suggestion markers, 10 Good tiles, 44 Food tokens, 120 cards, 1 scoring pad, 1 rule book, 1 appendix, 46 wooden animeeples, 84 wooden resources, 42 wooden vegiemeeples, 1 start player token, 60 fences, 16 stables, 20 people