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Green Knight Games  >  Themes  >  The Far East

China China
A fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time
Daimyo Daimyo
Daimyo - a game of feudal strategy in Japan for 2 - 4 players
Dragons of Kir Dragons of Kir
A fast-paced, strategy board game: place tiles that deflect one of the four marauding dragons into your opponent's war tent, while defending your own.
Golden Deuce Golden Deuce
The ancient game of Choi Dai Di
In the Year of the Dragon In the Year of the Dragon
Take the role of minor Chinese nobles around the year 1000, trying to protect themselves and their subjects against disease, hunger or attacks from the Mongols.
Oshi Oshi
Oshi, which means Push, is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game.
Senji Senji
Don the armour of a chief of a Japanese clan in medieval Japan in the game of negotiation and warfare
Shogun Shogun
Economic development and warfare in Japan during the Sengoku or "Warring States" period.
The Bridges of Shangri-La The Bridges of Shangri-La
The masters of competing mountain-folk train their students and send them out across bridges to control neighbouring villages
Tichu Tichu
Tricky Chinese-themed card game played with a standard 52-card deck plus four extra cards
Tsuro: The Game of the Path Tsuro: The Game of the Path
Build your own Path without your opponents steering you in the wrong direction-or off the board! A quick-playing, stylish game in which directions can change as easily as the game plays.
Green Knight Games  >  Themes  >  The Far East




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