In the tales told in Terrinoth, there is alegendary land, a place long lost. Many have attempted to find it, but like a mirage in the desert, it has forever eluded them, remaining tantalisingly in the horizon. It is a harsh place of blowing sands and dangerous creatures, of beautifulu cities and alien magics. It is the land of Al-Kalim!
Sands of Al-Kalim differs from most Runebound expansions in that is does not include Encounter and Event cards that tell a set story. Rather, in this adventure you tell the story! You play a brave explorer who has found the key to the aled Al-Kalim. Each hero player races to be the first to complete four legendary quests each of which is part of a mystical story. The four quests are chosen from five story elements: - recruiting a faithful cohort - acquiring a mystical mount or other means of travel - finding a long-lost relic - crafting a powerful rune - exploring an amazing locale Each of these quest types grants an approriate legendary reward.
The first player to complete his story (and keep the rewards) wins.
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