Katamino is a fiendishly clever educational shapes puzzle that has over 36,000 combinations - and so is virtually infinite in variety. Based on the geometry of pentominoes, it is a brilliant puzzle for children and adults alike.
How to Play Starting Off Position the divider vertically in slot '4' on the board to make a 4x5 rectangle (or PENTA). Choose your first 4 pentominoes by using the first row NETQUOTEVAR:A on the 'Grand Chelem' combination list and fit them into the PENTA. Now, move the divider up one notch to '5' and take the next pentomino to try to make the bigger PENTA. How far can you get?
More possibilities Try all the different combinations [A to L] of the 'Grand Chelem' or take on the harder combinations of the 'Super Chelem' and 'Challenge' lists. Make numerous colourful two dimensional animal or geometric shapes.
The game for 2, 3 or 4 players Each player takes a pentomino and places it on the chessboard. The winner is the last player to be able to place a piece. It looks simple but is remarkably engrossing! Four players can play as partners giving an added tactical twist. Can you block your opponents while leaving a move for your partner?
Why is Katamino so good? Katamino is suited to all ages but particularly allows children to acquire their first notions of solid geometry and to develop their observation and logical powers while enjoying themselves. Katamino has multiple combinations, is naturally differentiated for all levels of ability and the colourful components make a fun, attractive and enduring patience game for all ages.
With more than 250,000 copies sold to across Europe, Katamino has become a classic among teachers, kids and puzzle fans alike.
Awards 2005 Practical Pre-School Awards (Bronze) 2005 National Association of Toy & Leisure Libraries Good Toy Awards (Highly Recommended and Silver award in the Puzzle category)
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